UX/UI + IOT DEVICE
Individuals with moderate to advanced type of OI ages 10 and up.
By means of its Internet of Things (IoT) component, this app is designed to help individuals with Ostegenesis Imperfecta, or Brittle Bone Disease, detect and prevent bone fractures before they happen while helping to promote physical activity in their daily life.
To create a user-friendly app that can help OI individuals get around more effectively while helping to prevent further fractures and promote daily physical activity for overall wellbeing.
My research showed that there are no devices that are geared specifically for OI patients to help improve their condition nor prevent further bone damage. As wheelchair users feel a bit restricted when getting around at home, sometimes crawling was the most efficient option and that is a major cause for concern as it can lead to fractures.
What is OI?
Based on our user research, I came to a conclusion that most OI individuals use a wheelchair to get around their home, but when they feel a bit restricted in doing daily tasks, they sometimes opt for crawling to get around, which is a concern as it can lead to fractures as they are putting too much pressure on their bones. This causes both physical and mental pressure as it can affect their day to day life.
After doing extensive market research, I came to find that there were no apps that are geared specifically towards people with Brittle Bone Disease, as this disease is rare. Most of the smart canes currently available, such as the Dring Alert System, do have an app, but they are created for people who are visually impaired, as are all the other smart canes out there.
An A/B test was conducted as part of user experience by a group of 21 students. The findings of my results were then incorporated into the final outcome of the app design.
How does it work?
The logo combines the letters O and I, which are the abbreviations for Osteogenesis Imperfecta. The color palette is kept simple and clean with light gradients to keep most of the attention on the interface.
research & process
The initial stages of research consisted of a thorough look into the world of IoT, my market, and my user before I was even able to create an app for my target user. I found that watching videos and studying the daily lives and possible struggles of these individuals in real life really allowed me to come up with a realistic solution to the problem . I also had the pleasure of interviewing Kasia Krolikowska, a health educator at the biggest non-profit organization for Osteogenesis Imperfecta, The OI Foundation. With their input, I was able to take the challenge and begin my journey of designing and perfecting my idea for this project.